Thursday, May 31, 2012
Hi All
Well, I was planning on getting another update up this weekend but I am going out of town and not bringing my laptop. So, no Simming or blogging for me at all until at least Monday. I'm aiming for 2-3 posts a week but I don't have a back log yet to cover the times I'm not able to do so. I guess for the next few weekends (after my trip) that will be my project. :) I hope you all have a beautiful weekend.
Wednesday, May 30, 2012
Tuesday, May 29, 2012
Round 1 Play Schedule
Here is the roster for round one (well, I will reset my personal counter and start numbering the rounds from one to make it easier to follow along). It is subject to change at any time but this is the general plan.
Monday, May 28, 2012
The O'Sullivan-Warwick Family
Calanthe, Ursula, Moriah, Lilac, Lincoln, Ariana, Eden, Morrigan, Sabine, Echo, Greta, Rupert, Jada, Caspar, Hero, Austin. |
The O'Sullivan-Warwick Family
The O'Sullivan and Warwick families started out separately but became intertwined so quickly that two posts would make no sense. Instead, they are here as one.
Sunday, May 27, 2012
The St. Pierre Family
Saturday, May 26, 2012
The Albright Family
The Albright family was founded by Corbin Albright. He moved to Dieudonné with his son, Vaughn, 67, Vaughn's husband, Jules, 67, and Jules' father, Leo. As well as Jules and Vaughn's children Nico, 51, Juliana, 37, and Eleni.
Friday, May 25, 2012
The McCarney Family
The McCarney Family
The McCarney family was founded by Alastair McCarney, 67. He moved to Dieudonné with his children Desmond, 51, Liesel, 51, Balthazar, 44, Malachi, 37, and Vladimir, 37.
Thursday, May 24, 2012
The Miller Family
The Miller Family
The Miller family was founded by sisters, Lizette and Adriana Miller, 67, and Adriana's husband, Doyle, 67.
Wednesday, May 23, 2012
The Vallee-Hartman Family
The Vallee-Hartman Family
The Vallee and Hartman families moved to town separately but quickly joined together as one.
Tuesday, May 22, 2012
The Rowland Family
The Rowland Family
The Rowland family was founded by Marcel, 67, and Xerxes Rowland, 67.
They moved to Dieudonné with their children Amelia, 49, Sebastian, 44,
Kacper, and Yekaterina, 37.
Monday, May 21, 2012
The Brindley-Soloman Family
The Brindley-Soloman Family
Sunday, May 20, 2012
The Blackburn Family
The Blackburn Family
Saturday, May 19, 2012
Update
Just a quick note:
I've updated the previous entries to include the ages of each of the sims now that I've had a chance to take a good look at them. Because of the way that I had played before some of the gaps between parent and child were very screwed up. I fixed it so that there is now at least a sixteen year gap between any parent and child (except for the children born in-game where I know that the parent was really only 14 or 15). Since I am now playing with aging off this won't make much difference. I simply adjusted their age in my files and will wait to advance them or allow them to die until they reach the correct age again (i.e. if I moved someone from 60 back to 55 and they had 15 days left, they now have 20).
I've updated the previous entries to include the ages of each of the sims now that I've had a chance to take a good look at them. Because of the way that I had played before some of the gaps between parent and child were very screwed up. I fixed it so that there is now at least a sixteen year gap between any parent and child (except for the children born in-game where I know that the parent was really only 14 or 15). Since I am now playing with aging off this won't make much difference. I simply adjusted their age in my files and will wait to advance them or allow them to die until they reach the correct age again (i.e. if I moved someone from 60 back to 55 and they had 15 days left, they now have 20).
The Olmstead Family
The Olmstead Family
The founder of the Olmstead family was Ares Olmstead. He moved to
Dieudonné with his daughter Jessamine, 67, and her husband Teagan, 67,
along with their children Graham, 44, Genevieve, 43, Mathilde, 37,
Theodora, 37, and Margareta, 37.
Friday, May 18, 2012
Gameplay and Aging
My gameplay has changed a lot in the last year.
Old gameplay:
Originally I played in 1 week rounds so that I could easily keep track of which families I'd played. Aging was the maxis default and I played each house from Sunday evening to sometime Sunday after 6pm before moving on to the next house. Anyone that aged up to adult and moved out at the beginning of the week (before Wednesday) was added to that round's list of yet to be played households and anyone that aged up at the end of the week was added to the list of already played houses. This threw some ages off at times and made for a very long play schedule. When I implemented a rule that everyone had to go to University it fixed some of the confusion because I simply added the graduates to the next round after they graduated, but I also just took everyone that was going to age to adult during that round's week (so, all teens with 7-1 day left) and sent them at once. Which caused all Sims in that 7 year span to be the same age.
New gameplay:
The round that I will begin soon will be my first round using a two-year system based a lot on Sullivan's system. This way I can play with aging off and manually age my Sims. I'll be able to play in each house as long as I want without worrying about them losing sync with the rest of my town which was always my concern. Playing for only two days would allow for quicker rounds but wouldn't give quite enough time to actually accomplish anything. This way they only age two years each round but I can play them as long as I'd like (/duh, *should have thought of this earlier*).
Old gameplay:
Originally I played in 1 week rounds so that I could easily keep track of which families I'd played. Aging was the maxis default and I played each house from Sunday evening to sometime Sunday after 6pm before moving on to the next house. Anyone that aged up to adult and moved out at the beginning of the week (before Wednesday) was added to that round's list of yet to be played households and anyone that aged up at the end of the week was added to the list of already played houses. This threw some ages off at times and made for a very long play schedule. When I implemented a rule that everyone had to go to University it fixed some of the confusion because I simply added the graduates to the next round after they graduated, but I also just took everyone that was going to age to adult during that round's week (so, all teens with 7-1 day left) and sent them at once. Which caused all Sims in that 7 year span to be the same age.
New gameplay:
The round that I will begin soon will be my first round using a two-year system based a lot on Sullivan's system. This way I can play with aging off and manually age my Sims. I'll be able to play in each house as long as I want without worrying about them losing sync with the rest of my town which was always my concern. Playing for only two days would allow for quicker rounds but wouldn't give quite enough time to actually accomplish anything. This way they only age two years each round but I can play them as long as I'd like (/duh, *should have thought of this earlier*).
Thursday, May 17, 2012
The Cook Family
The Cook Family
The Cook family was founded by Simone and Evangeline Cook, 67. They moved to Dieudonné with their daughters Hannah, 50 and Lilian, 44.
Wednesday, May 16, 2012
The Pitre Family
Monday, May 14, 2012
A Brief Introduction to Dieudonné
Hello All,
Caitria here and I'd like to tell you all about Dieudonné, a town that I created in The Sims 2.
I've been playing The Sims since TS1. I own TS3 and TSMedieval but I very rarely play them. For some reason I always find myself coming back to TS2; it is truly where my heart lies.
I started Dieudonné over two years ago as a challenge with my sister to see if we could play a whole town, on rotation, without getting bored and creating new families. The only cheat allowed was money to get the families into decent homes to begin with (and maxmotives only if in dire need). We each made 15 families of varying sizes and makeups and started with an empty hood on our respective laptops. A lot of the families in these towns melded together very quickly. There were a few families with large numbers of children that intermarried and had a couple more of their own. I never really thought about my population until I realized that I had families with 14 kids and each of these kids were going to soon start their own.
Caitria here and I'd like to tell you all about Dieudonné, a town that I created in The Sims 2.
I've been playing The Sims since TS1. I own TS3 and TSMedieval but I very rarely play them. For some reason I always find myself coming back to TS2; it is truly where my heart lies.
I started Dieudonné over two years ago as a challenge with my sister to see if we could play a whole town, on rotation, without getting bored and creating new families. The only cheat allowed was money to get the families into decent homes to begin with (and maxmotives only if in dire need). We each made 15 families of varying sizes and makeups and started with an empty hood on our respective laptops. A lot of the families in these towns melded together very quickly. There were a few families with large numbers of children that intermarried and had a couple more of their own. I never really thought about my population until I realized that I had families with 14 kids and each of these kids were going to soon start their own.
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